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000727_owner-lightwav…mail.webcom.com_Thu Oct 12 22:11:21 1995.msg
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1995-11-07
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(1.37.109.15/16.2) id AA031301081; Thu, 12 Oct 1995 22:11:21 -0700
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Date: Fri, 13 Oct 1995 01:04:31 -0400 (EDT)
From: JD <ralpho@liii.com>
To: IAnim8@aol.com
Cc: Axtell@fishnet.net, Lightwave@mail.webcom.com
Subject: Re: Morphing Tip!!!!
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On Thu, 12 Oct 1995 IAnim8@aol.com wrote:
> If you have ever created an animation using multiple morph targets, then you
> know that it can eat your ram in a big hurry. Here's a tip for you.
>
> When you create your morph targets in modeler, cut all of your polygons
> leaving only your points and then save your object. If you are not going to
> morph surfaces it will will work perfectly! If you plan to morph your
> surfaces then you'll need those polygons. Most morph projects do not require
> morphing surfaces so you will save that ram plus you don't need to set 100%
> dissolve on your targets!
>
> Load your targets as you would and set your morph envelopes. Then sit back
> and gloat over your extra ram!! So long!!
>
> Tom Rennen
> Intelligent Light Digital Imaging
Excellent tip! By the way, would you happen to know the percentage
decrease in memory consumption?
I guess I could try this out myself, but if you already have the info...
Ralph Ocampo
--
JD <ralpho@liii.com> sent this message.
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